Sorry for rambling on a bit (and this is just the tip of the iceberg), but I am passionate about my gaming.
My favorite edition is First. Though I have not played 4th or 5th I do have the player's Handbook for all editions (including both 3 and 3.5). The thing I like about the earlier editions is that while they don't have the unified core mechanic of newer editions, this gives the designers more freedom to use the dice in clever ways to take advantage of the numerical ranges of different dice. With the "core mechanic" it might be easier to learn but sometimes you may need to add an extra step to achieve the same effect as older editions did with a dis-unified mechanic. But rather than add an extra step, the newer editions just drop the extra detail that is incompatible with the new mechanic in most cases. One example is equating surprise and initiative rolls to the segments of the melee round - in newer editions you ether have surprise/initiative or your don't.
Also, the one minute melee round in 1st/2nd allows combat to flow more freely with simpler rules. The newer systems with their sub minute combat rounds and map-square-counting are actually much more complex despite their simplified core mechanic. But I think 5th has returned to more of the abstract old style combat (with square-counting as an optional rule).
My last point for now is addressed at 5th edition specifically (thou it may also apply to 4th edition - I never actually read that PHB): the original authors of D&D were fans of medieval warfare, weapons, and armor and the weapons and armor available in game reflected this. Some of the terms they used were obscure and this encouraged players to read and study on the subject. Fifth edition has reduced and simplified the weapon lists so that they have lost a lot of "flavor" that the older editions had. And in the older editions a character would only be proficient with a limited list of weapons regardless of class and with a much longer list of weapons available it allowed for much more diversity in a single class and it made the 5+ swords more significant if your character could only wield one type of sword proficiently - or if you wanted to wield all swords types you would not be able to wield as many other weapons.
I am so glad you took the time to tell me your opinion!!
I don't remember if I played the first edition or not (If it's name was just D&D I probably didn't play it), but I have played a lot fo the AD&D 2º Edition on my childhood!! I have also played the 3º edition (not the 3.5) and I took a peek at the 4º edition (personaly I didn't like it). So, what I want to say is, I totally saw what you said! On the 2º ed. I played something a lot more medival intented! There was pages and more pages of character creation with a whole world of possibilities of weapons, armors, shields, spells, traits and everything! It was very complex to build your character (specially the first one) but in the same time, everything was a LOT smoother to play and the battle was something I really love to act!
On the 3º Ed. I played, the character creation was a lot simplier and I saw the weapon list getting a little small (It was because of it that by brother, who was our GMaster, felt the need to buy other books with items, artifacts, weapons and armors, including the magical ones). Not that it was not fun, but you just had a bunch of lace types for example, while the 2º named every kind of spears!
4º Ed. was a little bit of the reason I stopped playing RPG, I read the beggining of the player's handbook and I saw, what in my opinion is, a descharacterization of the classes specificaly, it was like, all the classes were kind of the same and it didn't appeal to me so much... I stopped reading it and didn't saw anything about RPG since then! XD Hahahahahahaha But now I was wondering, with the 5º Ed. how does people feel about all those editions!! It's easy to go ask on google but what you get are usually generic answers and what I really wanted to know, are about people close to me how they felt ^^
Thank you so much for sharing all your knowledge about it with me
After seeing the 4e PHB I had not planned on getting anything for 5e until someone recommended it to me, explaining a lot of the improvements over 4e. I do think it is better that 4e but I'd still rather play 1e/2e or Basic D&D. They took the simplification to the extreme in 5e, which is one of there reason there are so few weapons, I think - every weapon's damage is s single die with no modifier so there is less range to differentiate between weapons.
If you'd like to play some old-school D&D some time I'm running 1st and 2nd editions on alternating Saturdays online.
I see, I wanted to know a little bit more about 5e. and what people think about all the changes! (I think the new RPG editions kinda eliminated some of the wheight the criativity had on the game, just my opinion tho XD)
Your mention of limiting creativity reminded me of another feature of 5e that I do not like -character backgrounds. Character background and personalities have been codified into the game so you have to pick and choose certain traits to define your character's background and personality and these traits affect game play by giving your character specific abilities/belongings/limitations. It would be easy enough to simply drop this aspect if you wanted, but if any character used it other characters might be at a disadvantage.
They also have starting equipment packages for each class and background so players have the option to skip rolling for coin and equipping their characters the old fashioned way, which is part of what made the game educational - teaching math, budgeting, and planning. You still have the option of equipping your character the old fashioned way but I suspect many new players will simply take the easy way out and miss a lot of the fun of creating the character.
That would be for sure! Simply because sometimes (or some steps) of the traditional character creation in RPG are tiring, or boring, but I think it's necessary, it's almost like choosing a puppy! You want some traits, you don't mind about the other traits, you keep choosing about how you wish the character would be and how can you develop those traits on he/she, even if the process if long and sometimes tiring, in the end, you already have grown fond of the character you made. I personaly think this fondness really help the player (specially the first timers or someone who doesnt really play much) to create a great world inside his own head, I think this way the player will do better in the story and care for his character actions way more than someone who just picked a character as random.
I don't think it's all bad to have pre-made characters tho, I think for more advanced players who wants to have fun trying something totally new, or something they would never do usually it would be really a nice thing to, let's say, each player roll a dice and pick a character then try to do the best they can with it! It could be super fun! But, I totally agree with you it could made the new players lazy per se XD With so much things to make their life easier